Mobile rendering : algorithms, implementation, and performance

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dc.contributor.advisor Wu, Shaoen
dc.contributor.author Lohse, Jessica
dc.date.accessioned 2016-08-26T20:20:46Z
dc.date.available 2016-08-26T20:20:46Z
dc.date.issued 2016-05
dc.identifier.other A-375
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/200448
dc.description.abstract Over the last fifty years, three-dimensional computer graphics has revolutionized the film industry. Three-dimensional images on mobile devices, however, have not followed suit because of the small amount of processing power available. In this paper, a brief look into the history of algorithms that have been instrumental throughout the development of three-dimensional images is given. The findings found from creating a custom ray tracer and the differences between rendering times on a laptop versus two different mobile devices are then presented. Lastly, a summary of all of the findings and ideas about how these algorithms can be improved to run more efficiently on mobile devices are offered. en_US
dc.description.sponsorship Honors College
dc.subject.lcsh Computer science.
dc.title Mobile rendering : algorithms, implementation, and performance en_US
dc.type Undergraduate senior honors thesis.
dc.description.degree Thesis (B.?) en_US
dc.identifier.cardcat-url http://liblink.bsu.edu/uhtbin/catkey/1811600


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  • Undergraduate Honors Theses [5463]
    Honors theses submitted to the Honors College by Ball State University undergraduate students in partial fulfillment of degree requirements.

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