Continue? : what motivates people while playing role-playing video games

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dc.contributor.advisor George-Palilonis, Jennifer
dc.contributor.author May, Sean M.
dc.date.accessioned 2017-07-17T13:11:19Z
dc.date.available 2017-07-17T13:11:19Z
dc.date.issued 2017-07-22
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/200803
dc.description.abstract This study looks at the motivating factors present in single-player Role-Playing video games through the lens of Self-Determination Theory research. Through identifying how the games being tested (Bloodborne, The Witcher 3, and Diablo 3) facilitate a person’s perception of feelings of competence, autonomy, and relatedness, this research will contribute to a larger discussion of User Experience in video games by presenting and isolating those factors. en_US
dc.description.sponsorship Department of Journalism
dc.subject.lcsh Intrinsic motivation.
dc.subject.lcsh Fantasy games -- Design.
dc.subject.lcsh Video gamers -- Psychology.
dc.title Continue? : what motivates people while playing role-playing video games en_US
dc.title.alternative Title on signature form: Continue? : what keeps people motivated while playing role-playing video games
dc.description.degree Thesis (M.A.) en_US
dc.identifier.cardcat-url http://liblink.bsu.edu/uhtbin/catkey/1863893


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  • Master's Theses [5293]
    Master's theses submitted to the Graduate School by Ball State University master's degree candidates in partial fulfillment of degree requirements.

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