Auteur theory in video games : recognizing Hideo Kojima and Thatgamecompany as auteurs in the video game medium

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dc.contributor.advisor Donnelly, Ashley M., 1978-
dc.contributor.author Patalita, Jules Marcel
dc.date.accessioned 2018-07-20T13:47:10Z
dc.date.available 2018-07-20T13:47:10Z
dc.date.issued 2018-07-21
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/201289
dc.description.abstract This thesis is intended to show a gap in academic literature centered around the use of auteur theory applied to video game creators. Though much progress in the field has been made in the last two decades, academic writers are still years behind industry texts cataloguing the various auteurs who’ve been responsible for the critical growth of the video game medium. The auteurs I have chosen to demonstrate this are Hideo Kojima, an individual who had revolutionized his genre, and Thatgamecompany, a company whose goal is to shift the nature of what a video game should be. Utilizing auteur theory alongside various medium-specific theology, I intend to show that Kojima and Thatgamecompany are the perfect demonstrations of auteurs working in their field. en_US
dc.description.sponsorship Department of Telecommunications
dc.subject.lcsh Video games -- Authorship.
dc.subject.other Kojima, Hideo, 1963-
dc.subject.other Thatgamecompany (Firm)
dc.title Auteur theory in video games : recognizing Hideo Kojima and Thatgamecompany as auteurs in the video game medium en_US
dc.description.degree Thesis (M.A.) en_US


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  • Master's Theses [5293]
    Master's theses submitted to the Graduate School by Ball State University master's degree candidates in partial fulfillment of degree requirements.

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