Welcome to Cardinal Scholar

Cardinal Scholar is the University Libraries Institutional Repository for archival and scholarly research produced at Ball State University.

Recent Submissions

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    Generate, degenerate, regenerate
    (2025-05) Jester, Allison; Calderwood, Jessica
    Generate, Degenerate, Regenerate is a multimedia exhibition that explores life cycles, the intersection of the natural environment, human emotion, and connection through a collection of 6 necklaces and a cabinet of curiosities. Inspiring this work are creators such as Laurel Fulton, Ashley Blanton, Eileen O’Shea, and Becky McDonah. My work combines natural and found materials like hair, copper, bone, and glass to reflect on the passage of time and the interconnectedness of the body and environment. Using ephemeral and aged materials, patinas, and magnifying lenses invites viewers to experience shifts in perception and to reconnect with the small and overlooked. This exhibit emphasizes appreciating the current moment, encouraging a tactile and emotional engagement with materials that carry both memory and potential for regeneration. This work is both a reflection on mortality and a celebration of the resilience found in the natural world and within ourselves.
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    Guns, gods, and grand delusions
    (2025-05) Voth, Emma G.; Anderson, Scott
    Guns, Gods, and Grand Delusions is a body of work that confronts the injustices woven into American society—white supremacy, political extremism, and systemic abuse of power. Drawing inspiration from personal experiences of marginalization and artists like Francisco Goya and Sue Coe, my work aims to expose uncomfortable truths through raw, provocative imagery. I explore these themes using a dark, muted color palette, distorted figures, and nontraditional perspectives to communicate urgency and emotional weight. Influenced by my upbringing in a predominantly white, conservative town, I create work that channels grief, rage, and empathy into visual protest. Each piece is a reflection of the social chaos we live in and a call to question complicity, challenge authority, and demand accountability. My process is intuitive and rooted in mixed media, allowing space for subconscious expression and unpredictable outcomes. This exhibition is both deeply personal and unapologetically political, created to disturb, provoke, and inspire change.
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    Scene in passing
    (2025-05) Taylor, Riley; Cole, Brent
    Scene in Passing is inspired by ephemeral experiences of the midwestern landscape surrounding my home in Muncie Indiana. The work is influenced by the atmospheric and contemplative work of American Tonalist painters as well as the work of contemporary glass artists who use landscape in their work. Scene in Passing uses engraved imagery on blown glass vessels and hanging glass panels to convey my impressions of the mysterious and peaceful scenery that forms the background imagery of daily life in the Midwest. The work was made using a Swedish glass blowing technique that involves encasing engraved imagery in layers of glass and inflating and shaping the resulting bubble to form a vessel. The series presented in Scene in Passing is the start of a larger art practice that I aim to expand in the coming years as I continue to hone my technical, compositional, and conceptual skills.
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    At face value
    (2025-05) Sansone, Aaliyah; Myers, Lindsey
    At Face Value is a fashion editorial that critiques the commodifi cation of body image, social status, and material possessions in consumerist America. It reveals how bodies are shaped and censored by mass-produced items, turning individuals into accessories for the products they consume. The project also explores the blurred line between online performance and personal identity, especially for young adults navigating digital spaces. Targeting those immersed in social media culture, the work invites viewers to question the real cost of image obsession, materialism, and viral consumer trends.
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    It's just a game
    (2025-05) Saldivar, Lincoln; Halvorson, Jennifer
    The multimedia installation, titled “It’s Just a Game”, is dedicated to exploring the themes of harmful communication and manipulation through a sequence of enamel narratives and glass sculptures. By utilizing the mediums of enamel, ceramic and glass, this piece captures moments of interaction highlighting the innocence and susceptibility of children to external influences. As a narrative installation, the project aims to be catalyst for thoughtful discussion on the ethical implications of communication and the responsibility it entails. The use of multiple mediums in this project serves not only to elevate the aesthetic appeal but also acts as a metaphor for the delicate nature of human relationships and the ease with which they can be manipulated.

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