Exploration of board game design and development

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dc.contributor.advisor Gestwicki, Paul V.
dc.contributor.author Rickey, Caitlyn R.
dc.date.accessioned 2012-10-02T13:24:52Z
dc.date.available 2012-10-02T13:24:52Z
dc.date.created 2012-05-07
dc.date.issued 2012-05-07
dc.identifier.other A-345
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/196360
dc.description.abstract Games fill an important role in our society. They not only provide entertainment, but they also allow players to practice skills without fear of failure. After taking some time to learn about the game development process I designed my own game. I began by creating a few small prototypes of different game ideas and then chose one to refine further. The process taught me about iterative design, project management, and creative problem solving. The outcome of my project is a working game called Founders, complete with rules and components, that is of high enough quality to be submitted to a games publisher. Founders is a resource management and deck building game for two players. The process of refining Founders had its ups and downs, which I reflect on in a game-industry style commentary of what went wrong and what went well.
dc.description.sponsorship Honors College
dc.subject.lcsh Computer science.
dc.title Exploration of board game design and development en_US
dc.type Undergraduate senior honors thesis.
dc.description.degree Thesis (B.?.)
dc.identifier.cardcat-url http://liblink.bsu.edu/catkey/1659784

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  • Undergraduate Honors Theses [5615]
    Honors theses submitted to the Honors College by Ball State University undergraduate students in partial fulfillment of degree requirements.

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