Working as a technical artist : an exploration of character rigging in Maya

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dc.contributor.advisor Beane, Andy
dc.contributor.author Strong, Jonathan R.
dc.date.accessioned 2013-06-14T16:37:28Z
dc.date.available 2013-06-14T16:37:28Z
dc.date.created 2012-12
dc.date.issued 2012-12
dc.identifier.other A-346
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/197333
dc.description.abstract The goal of my thesis is to create a short DVD video-referred to as a demo reel-which showcases my skills as a technical artist. This demo reel will display only highest and most worthwhile achievements for character rigging in Maya. Each clip on the reel addresses a different aspect of character rigging that I've studied during my academic career. Taken altogether, this reel condenses the whole of my studies into an easily digestible form which allows those familiar with my discipline to judge my skills in comparison to other professional artists.
dc.description.sponsorship Honors College
dc.subject.lcsh Art.
dc.title Working as a technical artist : an exploration of character rigging in Maya en_US
dc.type Undergraduate senior honors thesis.
dc.description.degree Thesis (B.?.)
dc.identifier.cardcat-url http://liblink.bsu.edu/catkey/1683194


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  • Undergraduate Honors Theses [5615]
    Honors theses submitted to the Honors College by Ball State University undergraduate students in partial fulfillment of degree requirements.

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