Abstract:
Over the last fifty years, three-dimensional computer graphics has revolutionized the film industry. Three-dimensional images on mobile devices, however, have not followed suit because of the small amount of processing power available. In this paper, a brief look into the history of algorithms that have been instrumental throughout the development of three-dimensional images is given. The findings found from creating a custom ray tracer and the differences between rendering times on a laptop versus two different mobile devices are then presented. Lastly, a summary of all of the findings and ideas about how these algorithms can be improved to run more efficiently on mobile devices are offered.