Project harmony : a study of game design

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dc.contributor.advisor Gestwicki, Paul V.
dc.contributor.author Evers, Garret
dc.contributor.author Pugh, La'Vonte
dc.date.accessioned 2019-04-09T18:00:05Z
dc.date.available 2019-04-09T18:00:05Z
dc.date.issued 2018-05
dc.identifier.other A-391
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/201605
dc.description.abstract Games, although perhaps seen by many as a pastime or leisure activity can, via their design, communicate to an audience a set of beliefs or ideas about how the designer sees the world. This can be done to great effect, but we feel that there are very few games with an overt social conscience. So, with Project: Harmony, we attempted to craft a game that broached these subjects, providing much needed catharsis for our university experience, and allowed us to model the game design process as a whole. en_US
dc.description.sponsorship Honors College
dc.subject.lcsh Computer science.
dc.title Project harmony : a study of game design en_US
dc.type Undergraduate senior honors thesis.
dc.description.degree Thesis (B.?) en_US


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  • Undergraduate Honors Theses [5928]
    Honors theses submitted to the Honors College by Ball State University undergraduate students in partial fulfillment of degree requirements.

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