Abstract:
Games have become a prominent part of our culture, to the point of becoming a multibilliondollar
industry. Their upsurge in popularity has led to the discovery of new practical applications
for games and game design, from physical therapy with “Wii Sports” (2006) to teaching science
with “Foldit” (2008). I analyze why games have the ability to integrate into different applications
seamlessly and what takeaways there are with encouraging the use of games as a tool for
education.