Leveling up learning : finding the flow between game design and education

Cardinal Scholar

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dc.contributor.advisor Lukens, Alex
dc.contributor.author Bills, Gunner
dc.date.accessioned 2019-09-18T18:55:47Z
dc.date.available 2019-09-18T18:55:47Z
dc.date.issued 2019-05-04
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/201864
dc.description.abstract Games have become a prominent part of our culture, to the point of becoming a multibilliondollar industry. Their upsurge in popularity has led to the discovery of new practical applications for games and game design, from physical therapy with “Wii Sports” (2006) to teaching science with “Foldit” (2008). I analyze why games have the ability to integrate into different applications seamlessly and what takeaways there are with encouraging the use of games as a tool for education. en_US
dc.description.sponsorship Honors College
dc.title Leveling up learning : finding the flow between game design and education en_US
dc.type Undergraduate senior honors thesis
dc.description.degree Thesis (B.?) en_US


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  • Undergraduate Honors Theses [5772]
    Honors theses submitted to the Honors College by Ball State University undergraduate students in partial fulfillment of degree requirements.

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