Abstract:
This creative project aims to explore how much the video game itself impacts the
narrative of a machinima through limitations in production and in visual style. In a broader
sense, the project will aim to determine how the tools at any creator’s disposal influence the final
product. Two narrative sequences were created and then adapted into machinima. One is an
action-oriented sequence and the other is a narrative with a heavier emphasis on dialogue. Three
short films were then created for each sequence, and each of these three films were created in a
separate video game. These machinima productions were compared to form a better
understanding of how the visual aspects and limitations of using a video game impact the
narrative of the machinima being created. Mise-en-scéne was utilized as a lens through which the
differences present within each machinima were examined.