The impact of utilizing different video game engines in machinima production

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dc.contributor.advisor Flook, Christopher
dc.contributor.author Robb, Michael David
dc.date.accessioned 2020-10-27T17:47:29Z
dc.date.available 2020-10-27T17:47:29Z
dc.date.issued 2020-07-18
dc.identifier.uri http://cardinalscholar.bsu.edu/handle/123456789/202459
dc.description.abstract This creative project aims to explore how much the video game itself impacts the narrative of a machinima through limitations in production and in visual style. In a broader sense, the project will aim to determine how the tools at any creator’s disposal influence the final product. Two narrative sequences were created and then adapted into machinima. One is an action-oriented sequence and the other is a narrative with a heavier emphasis on dialogue. Three short films were then created for each sequence, and each of these three films were created in a separate video game. These machinima productions were compared to form a better understanding of how the visual aspects and limitations of using a video game impact the narrative of the machinima being created. Mise-en-scéne was utilized as a lens through which the differences present within each machinima were examined. en_US
dc.title The impact of utilizing different video game engines in machinima production en_US
dc.description.degree Thesis (M.A.) en_US


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  • Creative Projects [3169]
    Creative projects submitted to the Graduate School by Ball State University master's degree candidates in partial fulfillment of degree requirements.

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