The relationship between video game user and character

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Authors
Sutterfield, Curtis T.
Advisor
Chesebro, James W.
Issue Date
2006
Keyword
Degree
Thesis (M.A.)
Department
Department of Telecommunications
Other Identifiers
Abstract

This thesis identifies and explores the types of communication modes that exist in video games. Different types of communication are identified and discussed based on Frye's audience centered theory of modes. The inferior communication mode, the mimetic communication mode, the leader-centered communication mode, the romantic communication mode, and the mythical communication mode are all explained. A convenience sample of six video game players were interviewed about video games. An analysis of their self-identification statements revealed that players seek a high level of romantic communication when playing video games. The romantic communication mode makes the video game world an idealized place where the players are able to manipulate their circumstances or show more intelligence than the user in reality. Uses of the communication modes are also explained.

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