Abstract:
The field of education, much like the world that surrounds it, is one of constant change and adaptation. At the forefront of influences on today's pedagogical teaching methods is technology, or more specifically, how technology can be implemented in today's classrooms to the benefit of both educators and students. As a future educator myself, technology in education is something that is sure to affect my professional career on a daily basis. As such, I have decided to research and complete a project which studies the possible uses of technology in education and gives several practical examples. The project will be presented in two main ways: 1) through a descriptive essay which outlines and describes the major technological artifacts and strategies that I plan to discuss, and 2) the technological artifacts themselves, which will be created by myself and stored as examples for the reader to refer to and explore. I plan to focus my research on the following technologies/strategies: Classroom/course webpages, WebQuests, technological games (such as Jeopardy, etc.), internet research/activities, and student-created technological products.