A study of genetic problem solving using artificial life : an honors thesis (HONRS 499)
This project is meant not only to explore the possibilities of genetic problem solving, but also how it fits into the more general category of artificial life. Besides simply explaining potential theories behind genetic problem solving, this project also provides two specific examples. The first is a race of organisms described in detail that are genetically designed to play Tic-Tac-Toe. The second is complex enough to require a computer simulation to fully understand, and that simulation was created as a large part of this project. Documentation is provided for the computer program, as well as a detailed account of its functionality. Finally, possibilities for future uses of genetic problem solving have been provided, giving possible direction to this new field of study.