World racers : the global game of skill and strategy : a geography education board game : [an honors thesis] (HONRS 499)
Many games designed for educational purposes, including those marketed for teachers, have a number of flaws. The main flaw is that the material covered in them is extremely low-level, usually utilizing little more than recall and rote memorization. These not only make a game uninteresting and unchallenging, these are also ineffective strategies in the classroom. In this creative project, I attempt to create a high-quality educational game that can be used in a high school geography classroom. This game builds on educational principles such as cooperative learning, multiple intelligences, and higher-order thinking. In addition to being used in the classroom, I am creating this game as a family board game. By drawing on game theory, I attempt to correct the flaws in mass-marketed "trivia" games, most notably by adding an element of strategy. This project also includes a written comparison to other geography education games and a statement about games and educational pedagogy.