Esports: past present and future

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Authors

Cervantes, Daniel Alejandro

Advisor

Seely, Natalee K.

Issue Date

2024-12

Keyword

Degree

M. A.

Department

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Abstract

Esports, or electronic sports, has transformed from a niche activity into a global phenomenon that reshapes entertainment, culture, and education. This paper explores its origins, key milestones, and future potential. Competitive gaming’s roots can be traced back to the 1972 Stanford Intergalactic Spacewar Olympics, widely regarded as the first gaming tournament. The event offered a Rolling Stone magazine subscription as the grand prize, as oppose to the multimillion-dollar competitions of today. In 1981, Atari’s Space Invaders Championship attracted over 10,000 participants across the United States, demonstrating the potential appeal of competitive gaming and its potential to unite players nationwide. By the late 1990s, South Korea had embraced esports as a national pastime, dominated by the success of StarCraft. The rivalry between KT Rolster and SK Telecom T1 became legendary, and televised matches on OnGameNet drew massive audiences, solidifying esports as a cultural juggernaut. Meanwhile, Major League Gaming (MLG) emerged in the mid-2000s in the United States, hosting tournaments for games like Halo and Call of Duty. Though initially limited in scope compared to South Korea’s scene, MLG laid the groundwork for professional leagues in the Western world. The early 2010s marked esports’ ascent into mainstream culture, driven by the popularity of games like League of Legends (LoL). Its World Championships set new standards for viewership and production, with the 2013 finals surpassing the NBA Finals in global audience size. The rise of collegiate esports programs, starting with Robert Morris University in 2014, further legitimized the industry, bridging gaming and academia. Celebrities such as Rick Fox and Shaquille O’Neal also brought esports into the mainstream through investments and endorsements, connecting competitive gaming with traditional sports and pop culture. Today, esports face both immense growth and significant challenges. Issues of equity and representation have created organizations like GameHers and Women in Gaming, aiming to increase diversity and inclusivity within the industry. High-profile controversies, such as sexual harassment lawsuits involving major companies, have spotlighted systemic issues and the need for reform. Meanwhile, educational programs at the high school and middle school levels highlight the role of esports in developing critical thinking, teamwork, and career skills. The Esports World Cup, inspired by international sporting events, represents both opportunity and controversy. Hosted by Saudi Arabia, the inaugural event faced criticism for alleged sportswashing and ethical concerns tied to its funding. This sparked debates over the ethical responsibilities of an industry with growing global influence. Figures like Lee “Faker” Sang-hyeok, considered the greatest esports player of all time, demonstrate the storytelling potential of esports, while industry insiders like Vansilli emphasize the importance of navigating controversies to drive reform and growth. As esports continues to integrate with education and expand its global reach, it will redefine modern entertainment, offering a unique blend of competition, culture, and connection in the digital age.