Design and implementation of a graphical computer adventure game : an honors thesis (HONRS 499)

dc.contributor.advisorMcGrew, J. Michaelen_US
dc.contributor.authorWoznick, Karen M.en_US
dc.contributor.otherZoch, Timothy G.en_US
dc.date.accessioned2011-06-06T19:32:43Z
dc.date.available2011-06-06T19:32:43Z
dc.date.created1998en_US
dc.date.issued1998
dc.description.abstractComputers are increasingly becoming a large part of nearly every American's life. Applications such as WordPerfect, Microsoft Office, and others have helped shape this growing interest; however computer games draw the largest audiences to the computer. Games have been fun and entertaining to people of all ages in the past years. In this tradition, we have designed a computer game of our own by emulating a real-world software company. As we worked through the planning, development, and testing phases of production, we learned to program efficiently in a graphical setting, work with deadlines, be creative, and cooperate with other members of our group.We successfully designed a graphical adventure game and demonstrated it to other students. In addition, we have written documentation to explain each aspect of the game including each form, class, and user control. This documentation is included in the following text.
dc.description.degreeThesis (B.?.)
dc.description.sponsorshipHonors College
dc.format.extent1 v. : ill. ; 29 cm.en_US
dc.identifier.cardcat-urlhttp://liblink.bsu.edu/catkey/1242633en_US
dc.identifier.otherA-212en_US
dc.identifier.urihttp://cardinalscholar.bsu.edu/handle/20.500.14291/193207
dc.sourceVirtual Pressen_US
dc.subject.lcshGraphic arts.en_US
dc.titleDesign and implementation of a graphical computer adventure game : an honors thesis (HONRS 499)en_US
dc.typeUndergraduate senior honors thesis
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