The effect of non-verbal cues on simulated competition using video games

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Gammon, Patrice M.
King, Roch A.
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Thesis (M.A.)
School of Physical Education, Sport, and Exercise Science
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The purpose of this study was to examine the effect of non-verbal cues, specifically clothing color, on performance in simulated competition. Twelve participants (male n=8; female n=4) completed both phases of this study. Participants played a video game individually to establish a baseline score, were then paired with another participant of comparable ability and each played the same video game once as a character dressed in red, and once as a character dressed in blue. It was hypothesized that they would play better as the player dressed in red.No statistically significant differences were found between red and blue scores to support the hypothesis. The only statistically significant difference was found between baseline scores and scores as the blue player. Possible explanations for these results are discussed as well as suggestions for future research.