Chirp chirp!: the collaborative and competitive game to increase student staff dynamic

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Certain, Olivia
Phelps-Ward, Robin
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Thesis (M.A.)
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From my personal experience within higher education student staffs and supportive research, games and social programming directed towards student staffs on college campuses leads to a healthier student staff dynamic, which impacts the quality of job performance. Therefore, departmental objectives and outcomes are more likely to be achieved from a healthier student staff dynamic. The creation of Chirp Chirp!, the collaborative and competitive game for student staff, was designed to help build team dynamic and critical skills for student staff success. For example, imagine that a hall staff, a student staff that works within the residence halls, plays Chirp Chirp! and the health of the staff dynamic is increased, that healthier dynamic leads to more cohesion and collaboration between the members, thus creating a successful hall program that many residents attend and receive the objectives sought out from the program and department. Chirp Chirp! contains three primary aspects or components that support the desired outcome of a healthier staff dynamic:

  1. A social and team-building aspect to support the interpersonal level between staff members and support the collaboration between staff members, acknowledging different strengths and weaknesses throughout the staff.
  2. A skill-based aspect that includes the players to engage in memorizing, strategizing prioritizing, trusting, communicating, and competing.
  3. An overall enjoyable experience that will keep staff members engaged. Research on serious play and gamification is the foundation of Chirp Chirp! These two game theories helped define the why behind Chirp Chirp! and the greater purpose of the game outside of entertainment. This research, along with other research on game creation, enhanced the overall purpose and playability of the game.