A preliminary qualitative study of problem-solving skills developed through playing tabletop role playing games in young adults
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Abstract
Tabletop roleplaying games have become more prominent in pop culture today through different shows such as Stranger Things tabletop roleplaying game and Critical Role Dungeons & Dragons , both of which feature a famous . Due to this new rise in popularity wi th the game genre, young adult players are playing the game more than before. With these new players, there are questions as to the perceived benefits of playing these types of games when it comes to problemsolving skills. In this study, I analyze one ses sion of a game of a tabletop roleplaying game to view the perceived benefits of players and the development of their problemsolving skills.
